Project for the European Parliament
New ConPolicy project on loot boxes in video games and their effect on consumers
Loot boxes are features of video games that can be found in several gaming genres. They are ‘mystery boxes’ because their actual content is unknown. Players access them through gameplay or pay for them with real-world money. In recent years, loot boxes have created many controversies and also caught the attention of policy makers. Some argue that due to their random content, loot boxes blur the lines between gaming and online gambling which could be a particular issue for children and underage players.
At the request of the European Parliament's Committee on the Internal Market and Consumer Protection (IMCO), ConPolicy is conducting an in-depth study on loot boxes to support the Committee’s upcoming legislative work.
Further information on the project can be found here.
Consumer policy news
Digitalization
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Digitalization
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Consumer behavior
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Consumer behavior
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Consumer behavior
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